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REVIEW ] [
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Star Wars: Knights of the Old Republic
Introduction
The game takes place approximately 4000 years before the
first Star Wars movie takes place. War with a fallen Jedi Exar Core has
left the republic’s defenses weak, allowing for hostile attack by
the warlike Mandalorians. The Jedi council sends two of their best Jedi:
Malak and Revan, who head up a large fleet and defeat the Mandalorians
after a long, bloody war. However before they make it back, something
in the outer-world taints the pair and turns them to the dark side. Revan
choses the title of Dark Lord, while Malak serves as his apprentice. The
duo, along with the army they had amassed, begins a war which rages on
for quite a few years before the Jedi finally set-up a trap for the two.
Malak is killed, however Revan manages to escape and vows to get revenge
on the Jedi. The battle between the Jedi and the Sith still rages on.
The plot is great because it has some connection to the Star War movies
in its concept, however it's far enough removed that it's not another
one of these lame ”move rip-off” games.
Character Creation
You can choose your sex, and from three different classes:
Soldier, Scout, or Scoundrel. Each class has its own advantage; depending
on your style of playing, will be more useful to you than another. After
picking a class you’re allotted a certain amount of points which
you can use to enhance your character – just like most role playing
games. As you progress in the game you consequentially level up, which
means you'll get a chance to upgrade these features. You'll also get to
upgrade to having the ability to possess certain skills, which range from
Computer Programming to Security – which allows you to access electronic
locking devices. Some characters are more suited to certain skills than
others. Also, since you will have additional members in your party, you
are better off having certain members attain expertise in certain skills
than trying to have everyone be average at all the skills. There are also
different feats to choose from. An example: there is a feat which will
allow you to use a weapon in each hand and be more adept at it. Just like
attributes some may be more suited to one type of class than another.
The Force
Depending on the actions you take during the game, you
can either align yourself with the dark side or the light side. Many scenarios
will allow you to either choose a light-side path or a dark-side path,
while a few are only light-side or dark-side. One example: when you are
on Taris you will run into a merchant who is being bullied by bounty hunters.
If you choose to interfere, and after you kill them, you will have an
option to either give the man 100 credits or you can taunt/kill him. Depending
on what you do will align you one way or another. Another example is when
you're on Manaan. You can choose to do some dirty work for a mercenary
named Hulas. If you accept to do the missions and actually complete them
you will only get dark-side points. This will, in turn, effect what powers
you can use. While you can choose to learn any new force power when you
level up, it will take either more or less force energy to use a power
depending on what side you are aligned with. Confused? Ok so let's take,
for example, a dark side power like choke. If you are more aligned with
the dark-side, then it will take less energy from your force bar then
if you were aligned more towards the light-side. Each force power also
can be leveled up; up to three times. Each time you level it up your force
power will not only get stronger, but it'll also cost less from your energy
bar.
Light-sabers
Light-sabers can be modified by altering the crystals used
in their construction. During your missions you'll have plenty of chances
to acquire different crystals which will change your light-sabers powers
and possibly their color as well.
The Combat System
At the heart of it "real-time" combat describes
a system where there is direct action and reaction: input and output.
You click on a target, your weapon swings at said target. This is contrasted
with turn-based combat, where each side gets a turn to act without the
nuisance of reaction from the enemy. There are also many games that use
a hybrid system; KOTOR is one of these games. Many of the things that
depend on turn-based games, such as who attacks first, if you make contact,
and all that other fun stuff, are at the root of this games engine. However,
it all happens so fast that the combat will be as fast as you command.
Not only that, but you can have up to 15 queued commands. You can also
have up to two other members from your party with you. This is where the
queued commands really come in handy. You choose one party member and
have them use a few force powers; while you have another member who is
good with long range weapons shooting at a specific target thus allowing
you to quickly switch back to your own character to perform a majority
of the skirmishing. If things are moving too fast for you, pause the game
and queue up the commands for each member with you.
Multiplayer
Star Wars: Knights of the Old Republic is a single player
game which is fine for a game like KOTOR. Sure it would have been cool,
but really: not necessary. You'll definitely get your money's worth from
single-player mode.
Other
One strange thing to note about the game is that when you
complete the game you can’t go back into it and play missions you
missed. There are many mini-missions that aren’t necessary to complete
to beat the game but might be fun to try after finishing the game. This
isn’t possible. You have to load old games at previous points and
replay the whole game from those points on. Not a big deal, but it might
have been nice.
Score
| Storyline
& Gameplay |
9.0 |
| Get absorbed
into the galactic world of Star Wars with great backgrounds and modeling. |
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| Graphics
& Sound |
9.5 |
| Great voice-acting
and good background music. |
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| Multiplayer |
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| N/A |
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| OVERALL
SCORE (NOT AVG) |
9.0 |
| I's an action
packed rpg - loads of hours to play - different choices throughout
the story make it worth playing again. |
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